Here are some of my works:


Brine, 3D-model with 3416 triangles and 2048 diffuse and normal maps. Base model done with Blender, details sculpted with Zbrush and then projected to low-poly mesh. Diffuse hand-painted in Photoshop. I got inspired by Privateer Press's concept art.

Low-poly Orc

249 triangles, 64x64 texture hand painted in Photoshop. Modelled with Blender. Use your mouse to rotate the model.

Low-poly beetle

132 triangles, 64x64 texture with around 15 colors, hand painted in Photoshop. Modelled with Blender. Use your mouse to rotate the model.

3D-robot

Modelled with blender, a low poly model. Texture in Photoshop. Imported to Flash and runs with Papervision 3d engine. Move mouse of the model to rotate it. Inspired by Warmachine miniature game by Privateer Press.

Overboard

School project, made for java-course but we ended up coding with XNA. A multiplayer pirate game, I was mostly a coder in this project, but I did a secret zombie character for this game. Click the image for link to the website.



Murhamysteeri

First year project in TAMK. Murhamysteeri is a combination between a short film and a game. You will see a movie, and then you play as an investigator trying to solve the case. I was the Flash-coder in this project.