General Description

HaloPoint 2.0 traces light rays through ice crystals (hexagonal lattice, Ice Ih) according to the laws of geometric optics and produces a coloured scatter plot of the dots of light created by the rays that escape the crystals. The faces of the ice crystals are mathematically defined for the computer. At each face the light is split to reflected and refracted (transmitted) part, whose intensities are govenrned by Fresnel equations. The ray is followed until it leaves the crystal, and a dot is plotted to the celestial sphere opposite to the direction of that ray. A new ray is taken under consideration and the cycle is repeated for as many rays as wanted, even millions. This procedure is an application of the scientific calculation method known as Monte-Carlo -process, which is succesfully applied to a variety of tasks. HaloPoint 2.0 uses an algorithm very similar to those explained by Pattloch and Tränkle[1], Tape[2] and Cowley[3].

Features

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[1] Pattloch F. and Tränkle E., ''Monte Carlo simulation and analysis of halo phenomena '', Journal of the Optical Society of America A 1(5):520-526, 1984.

[2]Tape W., Atmospheric Halos, Appendix F (pp. 132-133), Antarctic Research Series, Vol. 64, American Geophysical Union, Washington, 1994.

[3]Cowley L., ''Atmospheric Optics '', [online], Available at: How HaloSim works