| 2. etsintätulos ryhmistä haulla jagged alliance +"special abilities" |
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Wolfus aveva scritto:
approfitto x chiederti: e'importante rispondere con precisione al
questionario iniziale per la psicologia del tuo eroe
oppure posso rispondere a casaccio?
>
Oltre alla risposta già data dal Comandante Kaleb aggiungo che ho
trovato una tabella di risposte in modo da modellare il proprio merc
iniziale secondo le esigenze.
Avvertenza! Io non l'ho sperimentata; avevo già finito la prima partita
e quello creato per la seconda mi andava bene così... quindi non è
testata... forse Kaleb sa se funziona o meno
Cmq se vi interessa e volete provarla, eccola copiata paro paro più in
basso...
Ancora più in basso c'è l'ennesima domanda per Kaleb
CREATING YOUR OWN MERCENARY:
In Jagged Alliance 2 you get to create one own mercenary. You can do
this on the Psych Pro Inc. (IMP) homepage. To get there read you
e-mails, and there the mysterious e-mail from Psych Pro Inc. (IMP).
Remember the activation code on the second page of that e-mail. Now go
to the web, (IMP is now on your bookmarks) then enter the code! (It's
XEP624) Now you can begin the character generation. It's done by first
typing your characters name and nickname, and then choosing your gender.
Then the generation will continue with 16 psychological questions to
define your characters personality, how you answer these questions will
in some extend also affect your characters abilities, and may also give
you some special abilities. After answering these questions, comes the
distribution of ability scores. You get 55 points to each of your
ability, and about 30-50 points to spend on what ever, you can also
subtract points from an ability to add to another, however there's
limitations that the lowest ability score is 35 and the highest is 85.
Then comes choosing of portrait, there are 6 possibilities per. gender.
The last thing you get to choose is your voice (3 possibilites per.
gender). Your starting equipment depends how you answered the
psycholocical questions. The few things you can't define are the colours
of your clothes and your form of body. Your gender and strenght+agility
score will define your body form.
Here's the list of all the special abilities:
? Ambidextrous: Use two hands for two weapons.
? Automatic Weapons: Increases merc's skill with automatic weapons.
? Electronics: Better at handling all things electronical.
? Hand to Hand: Better at punching foes at close range.
? Heavy Weapons: Increases skill at handling bigger weapons (ex. mortar)
? Knifing: Improves skill at combat knives and throwing knives.
? Lock Picking: Increases skill at successfully picking locks.
? Martial Arts: Helps accuracy and damage in hand to hand combat.
? Night Ops: Allows you to move more stealthily and better vision during
night.
? Stealth: Enables quieter, more covert movement.
? Throwing: Increases skill at throwing things (grenades, knives, etc.)
? Teaching: Improves skill at training militia and teaching specific
skills.
Here's the list of possible personalities:
? Aggressive: Makes you a better fighter, but worser at talking to
people.
? Friendly: More success with talking to NPCs.
? Normal: Just like it sounds.
? Optimist: Always has a higher morale, better leadership abilities.
? Pessimist: Lower morale and likely poor leadership abilities. +10
skill points.
? Psycho: Randomly uses burst option. However, they do have a 15% higher
chance to hit!
Here's how you can try to cheat the system to give you the exact skill &
personality you want :
? Question 1
1: Martial Arts 2: None 3: Hand to Hand combat 4: Lock Picking 5:
Throwing 6: Optimism
? Question 2
1: Teaching 2: None 3: Psycho Personality 4: Friendly personality
? Question 3
1: Lock Picking 2: None 3: Stealth 4: Normal personality
? Question 4
1: Automatic Weapons 2: Friendly Personality 3: Normal Personality 4:
None 5: None
? Question 5
1: None 2: None 3: Aggressive Personality 4: None
? Question 6
1: None 2: Night Ops 3: None 4: None 5: None
? Question 7
1: Electronics 2: Knifing 3: Night Ops 4: None
? Question 8
1: Ambidextrous 2: None 3: Optimistic Personality 4: Psycho Personality
? Question 9
The answers to this question have no effect on skills/personality.
? Question 10
The answers to this question have no effect on skills/personality.
? Question 11
1: None 2: Teaching 3: Aggressive Personality 4: Normal Personality 5:
None
? Question 12
1: Martial Arts 2: Knifing 3: None 4: Automatic Weapons 5: Hand to Hand
combat 6: Electronics 7: None 8: None
? Question 13
1: None 2: Normal Personality 3: Normal Personality 4: None
? Question 14
1: None 2: Normal Personality 3: None 4: None
? Question 15
1: Throwing 2: Ambidextrous 3: None 4: None
? Question 16
The answers to this question have no effect on skills/personality.
Ennesima domanda per Kaleb ...come promesso ;-)
Confermi quanto scritto sotto (di nuovo copiato paro paro) ... io ho
provato per curiosità e non mi sembra che funzioni manco por la
cabeza...
A cheat of sorts that I haven't found anywhere: After starting a new
game, type 90210 at the IMP screen instead of XEP624.
Your previous merc's stats will be loaded up. The cheat comes in from
the fact that the data\imp.dat file can be edited... Of course, for the
imp.dat file to exist at all you must have created a merc at least once.
A Meduna! (speriamo in tempo per salvare il povero Elliott)
Joe
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