Yes, you need all 32 teleports, otherwise you are generally considered -hmm- a kind of a geographically constrained person. The following instructions could be taken as your personal quest... although you can have a break anywhere, and you may become so acquainted with PE that you can drop reading this page before you finish. The running all tp's takes c. 4h.
(A note for mentors, credits), comments to Kapok_Wu@hotmail.com )
Leave this page open, start PE and use Alt-Tab to have a quick glance over the instructions Note: your char stops every time you do Alt-Tab, and you have only about 30-60 secs before you get autologged off. Good luck!
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Radar view has the radius of 200 m. Keep animals about 80-100 m away, and you have no worries. Learn to read your radar and learn to orientate, ask somebody and experiment. Press "P" to see your coordinates. If you do not see them, press "V" twice, that lets you see all the chat channels and messages. The first number is x coord, the second y. Run towards North (N on top of the radar) and see how "P" gives little bigger y coord now. Repeat the experiment by running to East (E on top of the radar).
Folks may instruct you to run to non-primal directions, e.g. to "SE" or "SEE". SE is "between South and East" and SEE "between SE and E", simple, ehh? You run to a SEE when you turn so that E is almost on top and S is the second topmost on the radar circle.
Folks may also instruct you to run to particular coordinates, e.g. 8200,9400. You find where you are by pressing "P". The first number is "x" (distance eastwards) and other "y" (distance northwards).
So, you can learn to find the given location. You will need this skill in team hunting, in mining, even when shopping at Hadesheim! Sorry to say, but if you do not bother to learn this, you stay as a geographically constrained person!
Somewhere where you spawned, there is a teleport. Step into it and click on the long bar reading "Change the continent". There is only one teleport available there. PM your friend (use Messenger or whatever) and ask him to meet you there. Add him to your friendship list. You two will have separate destiny in the beginning, until you start to have some common tp's on Eudoria.
Billy's is the nearest place to PA. Run East (NEE) until the first coordinate x > 8000. Be sure you dont head directly to E, you would end to a troublesome outpost there... You either get killed by mad frogs and fouls, or you press "T" to get to the nearest revival terminal - which is at Billy's. If you died too early, try again. This is still an easy part.
Avoid tight herds. Use the map. Open and maximise it to see more.
The green paths are easy, pink is a usual run and red little bit challenging. Press "T" at the empty circles to get moved to the nearest revival.
Just run SE, you can ask others at Phoenix which direction Zychion is. (It is where you see funny little hill in the horizon ;) ). Run about 700m and press T or die.
Now it is good time to test how teleporting actually works. Fiddle with map options at the top of the map, set cities, tps and areas visible. Step in, and tp to Phoenix and head for Limnadian.
Phoenix is the bootcamp for many newcomers. You can learn teamwork here, get friends and info. When you are ready, go along the previous route along the Phoenix Diripi river, but this time you go over the hill (a funny cave nearby there, marked as a blue dot on the map at 11660,11070), and to W until x > 12000. Then press T or die.
You may wonder why so accurate info. Well, if you happen to run stray or die too early, you may end to a difficult outpost. Here is a map of all the revivals and the surrounding areas from where you get snatched in. It may help you a little even later when you plan your hunting trips.
Hades is not very important for a beginner, you might skip it and run Ithaca and Argus instead. But the choice is yours and it is good to be systematical. Besides, Hades has a lot of sightseeing, new cars on the streets and such.
If you want to visit this capitol of the planet Calypso, the best route is:
Atlas --> Tethys --> 9300,15500 --> Hades S tp (7670, 15970) --> Hades W tp (6900,16500) -->
Hades C tp (7100,17100) --> Hades E tp (8080,17350). You need those surrounding outposts to make it
easier to leave the city when you go to hunt or mine. Avoid mobs, many are faster than you.
Check the route from the map, try to reach the point 9300,15500 and press T or die from there. There are heavy-duty argonauts and blue frogs nearby, they help you to die to the outpost from where you reach the Hades S tp easily. Then get the other tps of Hades. Picking up the Atlas S is easy, do it spome other time.
Life is hard in PE, trying to instruct you through all these teleports is hopeless unless you really decide to learn the coordinate system now. This is the last warning, we proceed on the route.
While running around you may get stranded to an outpost which you find very difficult to leave from. If you fail to run away after many attempts, just wait and try to be nice and polite and ask permission to follow an experienced player... and this info may help you too.
Run N, drown the mobs to the Northern Sea, then swim W until x > 23000 at the shoreline. Then press T to reach the North Base tp. The swim takes some 20 mins. Then run straight towards Argus until you cross a ravine (visible on the map), then press T. There are some sparse mobs on the way, avoid them.
Alternative, more demanding route to Zeus:
If you have some gun-ho companions, run E from Argus until x > 16000, then die or press T.
You end to an outpost, run E until x> 20000 (see the direction from the map). Avoid robos,
they have a long range. You may end to Caravan, which is OK too. Try few times if not lucky.
From Argus, run N through berys, drown them into the sea, then follow the above easy
instructions... (you may need help to get through berys, and it is easier to steer W
to face slower and lesser berys.)
A rule of thumb about your speed on the Eudoria map: Running one minute equals the length of the straight sides of the blue zoom buttons (pill-shaped ones). That is when the zoom is max (you click on the last button to set the max zoom on, it is the most useful zoom level).
Easy afkish trip. Time needed is about 50 mins. See the map. Getting seaborn from Nymph may take few trials, but time is in your hands. Avoid grey moving rocks, they are Morsusilex, they eat you quickly.
Note: Mino is a dead-end for a newbie. You better take Nymph first
The longest run, takes 40 mins I guess! (If you learn the exact figure, send me a msg...) A safe afkish route is SE from Troy, then swimming to E and later to N, until y=17500, then swim at the shore and press T. Please do not T too early, you end into a lonely outpost... ;)
If you wonder why such long routes and such safety - it is for releasing your mentor and friends from many rescue missions... You can do this all by yourself if you are clever!
Very difficult run, since mobs are fast and detect you from afar, but luckily you die to a rather easy place in any case. It is either an umbranoid outpost E of Chimera or Pandora. Better get a companion or mentor to help you with this trip anyways. Follow the edge of the pvp3 (don'd die by entering in the zone) and press T or die when x > 18300. You may need many tries for this one.
Try to reach the point 16050,22700. You need to click on the map to see the exact direction. The distance is very short and trip quite easy, but you need to keep cool head, otherwise you end up to the outpost E of Argus.
Continuous traffic goes from Nymph to pvp2 center and back, since there is an oilrig, which every 20 minutes or so offers some oil free. pvp2 is hard to survive for most PE players, and oil is hard to get.
Just follow the path marked in the map.
Check your map now. Set "[T]" visible only (the list behind the little triangular button on left side of the map. Count the tps. If 32 entries there, you are done! Congratulations!
This Entropia Forum thread is started by Jove. To be able to read the info, please subscribe to Entropia Forum and read the thread yourself.
The currently known tp:s are at (about):| xxxxx,yyyyy | Treasure Isle N tp |
| 20500,24700 | Treasure Castle |
| 18500,21900 | Treasure Island City |
| 16900,19900 | Genesis buildings |
| 9900,10900 | Omegaton W buildings. |
| 13000,10600 | an outpost |
| 7200,7600 | Memorial Isle |
| 4000,9300 | an outpost, the isle at W |
| 21100,17100 | an outpost |
| 19900,8600 | an outpost |
| 20300, 4600 | an outpost, near the Sakura lake |
| 23200,5700 | Sakura buildings |
| 3300,4600 | outpost, the isle at W, malfunctioning tp |
You may accidentally end to a pro outpost, from where you get out only by being escorted (remember, you cannot simply follow a player, since almost all run faster than you and may leave you behind...) or by following these brief instructions.
The mob behaviour may change anytime soon, I try to update the instructions when it happens.
These instructions are OK for most of the folks. Run e.g. 2 first tp's with your new disciple so that he or she gets the grasp of what PE is about and learns to use this resource.
Updated: May 20th 2006
Kapok_Wu@hotmail.com
See credits!
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