PE tourismo info

See also: Running all Amethera tps?

Running all Eudoria teleports?

Yes, you need all 32 teleports, otherwise you are generally considered -hmm- a kind of a geographically constrained person. The following instructions could be taken as your personal quest... although you can have a break anywhere, and you may become so acquainted with PE that you can drop reading this page before you finish. The running all tp's takes c. 4h.

(A note for mentors, credits), comments to Kapok_Wu@hotmail.com )

Leave this page open, start PE and use Alt-Tab to have a quick glance over the instructions Note: your char stops every time you do Alt-Tab, and you have only about 30-60 secs before you get autologged off. Good luck!

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Orienteering in PE in 2 minutes

Radar view has the radius of 200 m. Keep animals about 80-100 m away, and you have no worries. Learn to read your radar and learn to orientate, ask somebody and experiment. Press "P" to see your coordinates. If you do not see them, press "V" twice, that lets you see all the chat channels and messages. The first number is x coord, the second y. Run towards North (N on top of the radar) and see how "P" gives little bigger y coord now. Repeat the experiment by running to East (E on top of the radar).

Folks may instruct you to run to non-primal directions, e.g. to "SE" or "SEE". SE is "between South and East" and SEE "between SE and E", simple, ehh? You run to a SEE when you turn so that E is almost on top and S is the second topmost on the radar circle.

Folks may also instruct you to run to particular coordinates, e.g. 8200,9400. You find where you are by pressing "P". The first number is "x" (distance eastwards) and other "y" (distance northwards).

So, you can learn to find the given location. You will need this skill in team hunting, in mining, even when shopping at Hadesheim! Sorry to say, but if you do not bother to learn this, you stay as a geographically constrained person!

Want to meet a friend who also recently joined PE, and want it RIGHT NOW!

Somewhere where you spawned, there is a teleport. Step into it and click on the long bar reading "Change the continent". There is only one teleport available there. PM your friend (use Messenger or whatever) and ask him to meet you there. Add him to your friendship list. You two will have separate destiny in the beginning, until you start to have some common tp's on Eudoria.

#1, PA --> Billy's Spaceship place (Billy's)

Billy's is the nearest place to PA. Run East (NEE) until the first coordinate x > 8000. Be sure you dont head directly to E, you would end to a troublesome outpost there... You either get killed by mad frogs and fouls, or you press "T" to get to the nearest revival terminal - which is at Billy's. If you died too early, try again. This is still an easy part.

Avoid tight herds. Use the map. Open and maximise it to see more.

The green paths are easy, pink is a usual run and red little bit challenging. Press "T" at the empty circles to get moved to the nearest revival.

#1 Billy's --> PA
Step out from the city on the E side, and die. You don't need to run but few hundred meters (x < 8000). Then run South until y < 9500. Avoid robos, other mobs are slower than you so it is quite easy run.
#2 Billy's <--> Phoenix
Either rush off straight to E or W or steer little bit northwards. The midline between two places is about x=9000. Cross the midline, and press T or die.
#3 Phoenix --> Zychion Citadel

Just run SE, you can ask others at Phoenix which direction Zychion is. (It is where you see funny little hill in the horizon ;) ). Run about 700m and press T or die.

Now it is good time to test how teleporting actually works. Fiddle with map options at the top of the map, set cities, tps and areas visible. Step in, and tp to Phoenix and head for Limnadian.

#4 Phoenix --> Limnadian

Phoenix is the bootcamp for many newcomers. You can learn teamwork here, get friends and info. When you are ready, go along the previous route along the Phoenix Diripi river, but this time you go over the hill (a funny cave nearby there, marked as a blue dot on the map at 11660,11070), and to W until x > 12000. Then press T or die.

You may wonder why so accurate info. Well, if you happen to run stray or die too early, you may end to a difficult outpost. Here is a map of all the revivals and the surrounding areas from where you get snatched in. It may help you a little even later when you plan your hunting trips.

#5 Limnadian --> Fort Fury
Go W to the shore, run up the riverbank till y=13200 and do press T. Tp is outside the fort walls on the West side.
#6 Fort Fury --> Fort Medusa
Run straight to E for some 4 minutes. Reaching Fort Medusa is easy. Press T when x=12100 or so. You will reach 3 other cities from Fury and Medusa, so get familiar with the district now :) .
#7 Medusa --> Atlas Haven (Haven or Atlas C)
You begin to have many options of where to expand your PE experience. Atlas Haven is good to have, since there are good newbie hunting grounds North of it. Just run N from Medusa until y=14900.
#8 Atlas C --> Atlas N
Run straight to N through the small mobs and press T when you see the river. Easy run unless you stop or pass stubbornly close to each animal.
#13 Zychion --> Scylla
Run E (littlwe bit to S) and have a look at the Zychion Arena at 11600,9300. There are quite many good sweating spots there. (They are good as far as there are no harassing players who kill the mobs too early... So if you are a griefer, stop reading this and erase your memory - NOW!) Please do not fall into the arena, go around on the N side and run to E until x > 12000, then do T.
#16 Scylla --> Jason
Run NNE until you pass y=10100. Quite easy run, unless mobs have gone grazy ;). If you die too soon, simply try again.
#15 Scylla --> Twin
Run SW until you meet the river. Do not step in until more south, there are piranhas in the Scylla junction. Run or swim SE along the river until you meet the ocean. Turn on the left bank and press T. Easy run. Don't die in between, since the outpost you would end to is a difficult one.
#14 Scylla --> Troy
Just like #15 except you swim to the ocean and swim SWW until you are at the sunken maize fields. (See the map). Press T. Read a book while swimming.
#14 Troy --> Twin
Run SE until at sea. Avoid exaros and daikibas, and drown them in the ocean if nothing else helps. Swim to the shore of the cape Strong Point. Press T. Really easy and maximum boring trip. Read book and relax.
#42 Atlas Haven--> Tethys
run W until x < 12000, press T.
#43 Tethys --> Hadesheim (Hades)

Hades is not very important for a beginner, you might skip it and run Ithaca and Argus instead. But the choice is yours and it is good to be systematical. Besides, Hades has a lot of sightseeing, new cars on the streets and such.

If you want to visit this capitol of the planet Calypso, the best route is:
Atlas --> Tethys --> 9300,15500 --> Hades S tp (7670, 15970) --> Hades W tp (6900,16500) --> Hades C tp (7100,17100) --> Hades E tp (8080,17350). You need those surrounding outposts to make it easier to leave the city when you go to hunt or mine. Avoid mobs, many are faster than you.

Check the route from the map, try to reach the point 9300,15500 and press T or die from there. There are heavy-duty argonauts and blue frogs nearby, they help you to die to the outpost from where you reach the Hades S tp easily. Then get the other tps of Hades. Picking up the Atlas S is easy, do it spome other time.

Life is hard in PE, trying to instruct you through all these teleports is hopeless unless you really decide to learn the coordinate system now. This is the last warning, we proceed on the route.

While running around you may get stranded to an outpost which you find very difficult to leave from. If you fail to run away after many attempts, just wait and try to be nice and polite and ask permission to follow an experienced player... and this info may help you too.

#28 PA --> Cape Corinth (CC) or Ithaca
You need cape Corinth (CC), since Nea has an office there. Simply run to E from PA and swim the whole distance! Read Tolstoi's War and Peace. chat with friends, if you have access to other computers, study PE tutorials from Entropia Forum and Entropia Pioneers sites. T when y > 20000.
#28 CC --> PA
Swim S until y< 9300, then press T.
#28.5 CC --> Ithaca
Swim along the archipelagos, move up along the Ithaca Isle shore until x > 8000, then press T.
#28.6 CC --> Argus
Swim around the Ithaca Isle and E until x > 12000, and press T.
#12 Argus --> North Base --> Zeus

Run N, drown the mobs to the Northern Sea, then swim W until x > 23000 at the shoreline. Then press T to reach the North Base tp. The swim takes some 20 mins. Then run straight towards Argus until you cross a ravine (visible on the map), then press T. There are some sparse mobs on the way, avoid them.

Alternative, more demanding route to Zeus:
If you have some gun-ho companions, run E from Argus until x > 16000, then die or press T. You end to an outpost, run E until x> 20000 (see the direction from the map). Avoid robos, they have a long range. You may end to Caravan, which is OK too. Try few times if not lucky. From Argus, run N through berys, drown them into the sea, then follow the above easy instructions... (you may need help to get through berys, and it is easier to steer W to face slower and lesser berys.)

A rule of thumb about your speed on the Eudoria map: Running one minute equals the length of the straight sides of the blue zoom buttons (pill-shaped ones). That is when the zoom is max (you click on the last button to set the max zoom on, it is the most useful zoom level).

#28.6 Argus --> Corinth
Run N, avoid mobs or drown them. Swim W until x< 8000, then press E. Do not be afraid of others telling you are afdraid of real challenges. You can collect all the teleports this way before your friends find you. While swimming, invent amazing stories about your adventures on planet calypso.
#35.5 Caravan --> Zeus
Go to the sea, swim up to the northest point of Eudoria (the North Space base), then press T.
Caravan --> Nymph --> Mino

Easy afkish trip. Time needed is about 50 mins. See the map. Getting seaborn from Nymph may take few trials, but time is in your hands. Avoid grey moving rocks, they are Morsusilex, they eat you quickly.

Note: Mino is a dead-end for a newbie. You better take Nymph first

#18 Medusa --> Ares
Run to the center of the circular canal, and do T. Try several times, you may ask some local hunter to help you, the distance is short though.
#36 Atlas N --> Aegis
Odd, I ain't remember anything about this trip?
#36 Aegis --> Chimera
Run to E about the same time as previously, then press T.
#14 Troy --> Nymph

The longest run, takes 40 mins I guess! (If you learn the exact figure, send me a msg...) A safe afkish route is SE from Troy, then swimming to E and later to N, until y=17500, then swim at the shore and press T. Please do not T too early, you end into a lonely outpost... ;)

If you wonder why such long routes and such safety - it is for releasing your mentor and friends from many rescue missions... You can do this all by yourself if you are clever!

#40 Chimera --> Pandora

Very difficult run, since mobs are fast and detect you from afar, but luckily you die to a rather easy place in any case. It is either an umbranoid outpost E of Chimera or Pandora. Better get a companion or mentor to help you with this trip anyways. Follow the edge of the pvp3 (don'd die by entering in the zone) and press T or die when x > 18300. You may need many tries for this one.

#41 Argus --> Echidna

Try to reach the point 16050,22700. You need to click on the map to see the exact direction. The distance is very short and trip quite easy, but you need to keep cool head, otherwise you end up to the outpost E of Argus.

Echidna --> pvp3
The pvp areas do not show on your map before yo have entered them. It is wise to get them all (3 on Eudora, see the map). Pick up the pvp3 area from Echidna (simply run S). It is possible that you die before you get the new entry on your map, so try few times. Other pvp zones (pvp1 and pvp2) do not require the antiradioation shot (about 5 PEDs). pvp3 is special since it has a (limited) possibility of looting other players.
Nymph --> pvp2

Continuous traffic goes from Nymph to pvp2 center and back, since there is an oilrig, which every 20 minutes or so offers some oil free. pvp2 is hard to survive for most PE players, and oil is hard to get.

Just follow the path marked in the map.

PA --> pvp1
Swim NW from PA until you reach the little cape protruding out from the pvp area. You can pick this pvp on your map while you swim to CC.

Check your map now. Set "[T]" visible only (the list behind the little triangular button on left side of the map. Count the tps. If 32 entries there, you are done! Congratulations!

The instructions are based on Jove's work. She has tested the most difficult routes. Special thanks for the great forerunners Narcysis Lupinian and Mintor Wu, who helped to compile, check and update these notes! Warm thanks for Lee for improving the political correctness of this resource.

Running all 12 Amethera teleports?

This Entropia Forum thread is started by Jove. To be able to read the info, please subscribe to Entropia Forum and read the thread yourself.

The currently known tp:s are at (about):
xxxxx,yyyyy Treasure Isle N tp
20500,24700 Treasure Castle
18500,21900 Treasure Island City
16900,19900 Genesis buildings
9900,10900 Omegaton W buildings.
13000,10600 an outpost
7200,7600 Memorial Isle
4000,9300 an outpost,
the isle at W
21100,17100 an outpost
19900,8600 an outpost
20300, 4600 an outpost,
near the Sakura lake
23200,5700 Sakura buildings
3300,4600 outpost,
the isle at W,
malfunctioning tp

How to run away from a sieged outpost

You may accidentally end to a pro outpost, from where you get out only by being escorted (remember, you cannot simply follow a player, since almost all run faster than you and may leave you behind...) or by following these brief instructions.

The mob behaviour may change anytime soon, I try to update the instructions when it happens.

  1. run E, then SE, a lot of maffs and feffs on your way, but no atroxes. Try to reach the blue stain on the map, then head SW, check the map to see how far you need to run. Eventually you get to the Atlas Northern tp.
  2. This is easy. Run 800 m to W and press T. Make sure x<20000. Do not steer to S!
  3. Wait someone to help you to Billys or run to S to Port Atlantis -- all mobs there should be slower than you. You can try to reach the tp at N too, but be sneaky when you move there. Keep mobs far enough, you learn it by trial and error.
  4. Run E. When you reach the hills turn north east and run over the hill and across a field of blue/yellow flowers. Once past that field turn north and run for Pandora until y>13580. Then press T or die. You will get sabakumas after you on this route. (Route suggestion by Borealis.)
  5. Try to reach the ocean by running W. Sometimes a lonely atrox gets parked in the way, then run SW. Do not make too much noise with your attempts, somebody may especially block your way out with mobs, otherwise it is easy. Try to reach the point 7990,4890, it is nearby in the sea (if you just swim W, you come to a point where you cannot proceed, then swim N and test if you can swim more W. When you can, you are at the spot). Then press T and you are in PA. Very easy, you only need to get what I say *khihiih*.
  6. Run SW, then S. Avoid atrax matures in the beginning, then you should face only quite slow animals, let them huff-buff behind you, they simply like you! T when y=4900.
  7. No hope for you, unless somebody can rescue you. A middlelever player can escape easiest to E --> Hades.
  8. Run W until x<20000, the outpost may still be visible. Let a mob to kill you, and revive at Twin. Easy one ehh?

A note for mentors

These instructions are OK for most of the folks. Run e.g. 2 first tp's with your new disciple so that he or she gets the grasp of what PE is about and learns to use this resource.

Updated: May 20th 2006
Kapok_Wu@hotmail.com
See credits!
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